Blast Royale AMA Recap
Blast Royale is a decentralised gaming ecosystem. It features Play-to-Earn properties in which players compete against each other in a ‘last one standing’ survival match.
On 9th June, Anil Das-Gupta, CPO, Nik Denissov, Game Design Director, and Dan Reynolds, Community Growth Champion joined us to answer our questions
Anil is CPO and co-founder of First Light Games, the company behind Blast Royale. He has been in the gaming industry for 15 years and has worked on games such as Street Fighter IV, Resident Evil 5 and Devil May Cry 4.
Nik is the Game Design Director at First Light Games. With more than 10 years of experience, he has worked on various games and business models, from pay-to-play through free-to-play and now in this web3 space.
Renny is the Growth Marketing Lead for Blast Royale. He has over 7 years of experience in marketing, having founded an international charity in Europe, and more recently delivered go-to marketing strategies on various Web3 and NFT projects.
Questions from the CryptoRank Team
Q1. Can you tell us about Blast Royale? What problems do you solve, both in the space and for the community?
Nik: Blast Royale is a mobile Blast Royale game designed for the web3 generation. A fun, frenetic adrenaline fuelled short session game that is about packing as much fun onto the blockchain as possible.
Players with NFTs can earn Crypto by playing the game, but it will also be possible to play the game totally for free without the Crypto earning potential when we release Free to Play layer. We are making the game to bring high quality, fun experiences to the blockchain and to help gather mainstream crypto adoption.
Q2: Could you briefly describe the milestones Blast Royale has achieved, and about your upcoming plans?
Anil: Currently we have our Deathmatch Beta running and we just recently started our Blastlist campaign to whitelist players to eventually buy Blastboxes prior to the launch of the game. Lots of other things are planned for this summer with the game and the marketplace being currently planned to be launched in August. The game will have a Play and Earn layer initially with Free to Play layer coming later. You can check our roadmap to have a look at what future we see for Blast Royale.
Questions from Twitter
Q1: What will be the core utilities of $BLST tokens that can sustain its Value and become beneficial for investors and active users as well?
Nik: Good question! Here’s a list of token utilities that are either ready at launch or scheduled in the roadmap:
- NFT equipment trading
- Players can sell their NFT equipment on Blast Royale marketplace for BLST. Other players can buy them by paying BLST
- Replication. This is the process of creating a new NFT equipment out of the existing two. It requires BLST to be paid in the process.
- Upgrading. This is the system that allows players to level up their NFT equipment. Also requires BLST as a payment.
- Crafting. With this system, players can qualitatively alter their NFT equipment to make it better and/or more suitable to their needs. This process will require BLST to be paid.
- Staking. Players will be able to stake their BLST tokens in order to receive rewards.
- Tournament buy-in. Players can use BLST to enter tournaments to have a chance to win big rewards.
Q2: Where can I buy Blast Royale NFTs and what are the Use-Case of NFts and do we require NFTs to start the game? Where can I trade the NFTs ?
Anil: Players need at least 3 equipment NFTs to be able to play the game. But there are 5 slots that can be equipped – Weapon, Armor, Amulet, Shield, and Helmet.
We will launch our own Blast Royale marketplace for players to trade NFT equipment using BLST tokens.
The main use case for NFTs is to play the game. But the bigger collection of NFTs can be used to have passive bonuses, including bonuses to Craft Spice pool. Also, players may master the replication process that produces new NFTs which is an important activity on its own
Q3: The main problems with blockchain-based games are poor graphics quality and terrible gameplay. So, how can you solve this problem on your platform while the others simply can’t ? What methods do you use to ensure user satisfaction with the games on your platform?
Renny: Teams behind many other projects simply don’t have game developers, they don’t have any experience in making games. And making games is far from being easy. But we have a lot of experience in game development, that’s why we can and we will deliver a fun game to play. As for methods – the main ones are combining our experience, knowledge and skills with players’ feedback and continuously iterating the project to make it better and better every week.
Questions from Telegram
Q1: How many team members do you have? Do they have enough experience in the blockchain field? Do they have any experience working in crypto and non-crypto projects?
Anil: We have 26 team members are are son going to be up to 30 people. We have two dedicated Blockchain engineers and a Blockchain Advisor who previously worked for Google and also helped developed a blockchain for a major Chinese company. We’ve already passed all of our Smart Contract code audits and these contracts will be published online for everyone to see.
We also have team members with experience in other Crypto projects who have been part of successful NFT projects.
Q2: Are you planning to promote your project in countries/regions where English is not good? Do you have a local community for them to better understand your project?
Anil: Yes we are and yes we do! We are working closely with major Guilds in specific regions of the world such as Ancient8 (Vietnam), Avocado (SEA), IndiaGG (Indian sub-continent) and Snackclub (Latin America) who will help us achieve this. We also plan to fully localise the game in time too.
Q3: What are your top 3 things for priorities in 2022? Could you share some plans for the upcoming year?
Nik: It’s hard to choose just 3 things because we need to do so much more.
But the most important things are:
- Launch the gameplay with all the core functionality and fun
- Launch the marketplace because it’s an essential part of the project
- Ensure that all pipelines work efficiently so we can smoothly release frequent updates to all parts of Blast Royale