Legends of Elumia AMA Recap

Legends of Elumia (LoE) is a next-generation, play-to-earn, massively multiplayer online roleplaying game (MMORPG) developed by a large, experienced team of game developers.
On February, 2, Brenin from the Legends of Elumia Community Team joined us to answer our questions.
Brenin, Legends of Elumia Community Team member.
The Elumia team is led by a group of video game veterans. The team, importantly, has experience developing a number of very popular, very familiar games in the MMO space. Personally, I’ve been in games media, game quality analysis, and major game community roles for a long… long time!
Questions from the CryptoRank team
#1. Can you tell us about Legends of Elumia? What problems do you solve, both in the space and for the community?
Brenin: – Most importantly, Legends of Elumia is an MMORPG first. It’s built by this team who have made games. Creating a compelling world of adventure, exploration, action, and excitement is paramount. It is then enhanced immeasurably by everything that ownership really means in the metaverse. Owning land, buildings, and businesses not only provides players many more options in how they exist in the world, and for what purpose, but also drives deep engagement in the setting, the lore, their characters, and their relationships. Through NFTs and the P2E mechanic, gamers will never have had the kind of deep relationship with the game world as Legends of Elumia will offer. Also, the problem it solves is that most existing NFT live games are not really that fun to play, tbh. We have experience building games people normally would pay to play, so we know how to make fun games. This is a fun game first. We’re really excited that the game we’re building will appeal to gamers of all experience levels, and they will be able to find a satisfying role and presence. The ownership of NFTs and having a tangible impact on governance will only serve to boost their level of engagement.
#2. Could you briefly describe the milestones Legends of Elumia has achieved, and about your upcoming plans?
Brenin: – Development has been underway by the team of 40 for some time. Obviously, building any MMO is a major undertaking but the leadership team has been working extremely successfully in this space for a long time. So we’re confident of hitting all the significant milestones we’ve set on the production schedule (whatever Covid or the world, in general, might throw at us). We have an initial roadmap on our website at elumia.io that plots out a distinct course. Now, as anyone familiar with video game development knows, deadlines are there to be broken! Well, pushed. Well… seriously adhered to! But seriously, every facet of design and engineering has to be executed perfectly. We have the experience and production expertise to manage this process efficiently. And we’re working on that. Obviously, that entails the creation of a massive amount of assets, of gameplay mechanics to be designed and tested, of under-the-hood technology to be integrated and streamlined.
Questions from Twitter
#1. Can you list 1-2 killer features of your project that make it ahead of its competitors? What is the competitive advantage Legends of Elumia project has that you feel most confident about?
Brenin: – I think a couple of those key advantages are the experience of the team making MMOs. Add that to having built and managed our own server architecture for other past projects, this gives us a development time advantage over other projects starting from a blank space. Folks on the team have not just “worked on” past MMOs, but built them from the ground up and shipped them successfully… all parts of the experience chain that are absolutely vital when making something of the scope and scale of Legends of Elumia.
#2. Do you see that passion in your team? So that you feel that you have a team that can take your project to great heights. Or is he just doing his job? How many team members are there right now that are working together?
Brenin: – Everyone on the team (about 40 right now) is deeply committed because they collectively believe in the vision. Vitally, alongside experience specializing in MMORPGs, the vast majority of the team PLAY them, too! Seems odd to explain, but it’s really important. So we’re really looking forward to taking that knowledge from the experience of making and playing and integrating in-game asset ownership with NFTs.
#3. The main problems with blockchain-based games are poor graphics quality and terrible gameplay. So, how can you solve this problem on your platform while the others simply can’t? What methods do you use to ensure user satisfaction with the games on your platform?
Brenin: – Well, we didn’t want to say… but yeah, a lot of these games are rushed and not created by experience game makers. Our team is used to making quality games that are—critically—fun to play. We’re taking that experience and bringing it to this space—a real game that is genuinely fun to play.
Questions from Telegram
#1. Many projects have problems with UI / UX and this one turns off new users. How do you plan to improve the interaction with new users and with users outside the crypto space?
Brenin: – Fundamentally, having experience with past projects serves to inform design decisions in the UI/UX space so that they are accessible (and even familiar) to all experience levels.
#2. According to the roadmap, what is your most important next priority?
Brenin: – We’re focusing on the alpha release due at end of this quarter, and every major update each quarter after that. After each release, we have user feedback and game analytics to further improve the user experience.
#3. How Do you plan to promote your project in different countries, wherein English is not spoken well? Do you have local communities for them to better understand your project?
Brenin: – First, our Discord channel has a section for questions in (currently) 12 different languages that we endeavor to answer natively. (There’s also a language request if you’re not currently represented). But the game will initially launch in English and we’ll plot out language updates as we progress and build the community.